After essentially scrutinizing the whole project, making decisions and defining the size of the installation through defining the final 11 clusters. In a next step, testing the hanging method for the tiles and coming up with a final version.
Read MoreProgress session #03 which was about prototypes in use. Resulting from that discussions about interactivity and how to do the last step in order to create a «rabbit hole» for the visitor. First explorations with the topic sound for this project.
Read MoreIteratively circling through the concept in order to find strenghts and weaknesses. Especially interactivity is still missing. This iteration round leaded to a new approach and several theoretical questions which may not have been formulated when not working with this spatial approach.
Read MoreExtensive prototyping with acrylic glass and projection mapping. Furthermore, creating first immersive experiences and refinement of the concept through detailed plans. Additionally, experiments with material probes of silicone were made.
Read MoreDesign symposium for input apart from bachelor thesis, exhibition workshop and first visual results due to prototyping with acrylic glass and projection mapping.
Read MoreFinishing of thesis on 23rd of March and sharpening the rough concept of last week through iterative discussions with mentors, students, and others.
Read MoreFirst prototyping approach of a very metaphor-driven installation and general contemplations about the sound and video component of the project.
Read MoreOrganizational week with information event for the exhibition proceedings and intense location scouting for an extra room.
Read MoreImplementing findings from WIAD, thesis workshop and intense mentoring.
Read MoreProgress session #1 with literature review, related work analysis, and situating your work as well as a draft of the thesis structure. Furthermore, the World Information Architecture Day in taking place in Zürich.
Read MoreGetting into the world of 3d-visualizations and 3d-scatterplots in d3.js by using the java-based 3d library x3dom. Additionally, meeting Benjamin Wiederkehr from Interactive Things, who helped a lot in terms of clarifying and defining the project's boundaries.
Read MoreContinuing with research and applying this knowledge onto related work in order to start analyzing it in part A.
Read MoreTheoretical research with the help of «The Visual Display of Quantitive Information» by visual analyst Edward R. Tufte and practical research for related work.
Read MoreIn the morning I refined and extended the linguistical part of the thesis introduction. In the afternoon, I focused on reviewing sources and preparing the presentation.
Read MoreThis was a practical pretotyping and research day, which was used to getting to know my tools and thus, getting into the practice of digital visualizations with the help of the java-based library d3.js. First digital pretotypes were created.
Read MoreThis independet work day was mainly used for research and setting up a table of content for the thesis, as well as refining and formulating the first Part A of it.
Read MoreIn the morning, we had our mid presentations and got direct feedback on our work that has been done so far. In the afternoon, we had time for independent work.
Read MoreStarting off with a short presentation of the pretotypes, carrying on with ad-hoc lectures of the mentors and ending up with exercise #4: situate.
Read MoreWe started off with a quick table round in which everybody descirbed and reflected his findings form yesterday's work. We mostly focused on getting deeper into our topic and defining crucial further steps of the concept. Also many people planned their trips and prepared for surveys. First pretotypes were created.
Read MoreThe second day of the seminar was focusing on the development of two ideas we had yesterday. We practised with the help of a limitation of 10 post-its to create 10 ways of executing or prototyping our ideas.
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